Campaigns

Sixty-odd missions.
One truth.

Four self-contained campaigns, played in any order, converge on a shared finale. Every mission teaches or tests one system, and the difficulty is a sawtooth, never a straight climb.

ActMissionsTheme
I · Ghost Signal1–4A conventional thriller: raids, recon, recovery and intelligence exploitation.
II · Black Ledger5–8Securing strategic sites and hardware.
III · Dead Reckoning9–11A raid on a data-center campus, and a question that gets worse the closer you look.
IV · No Human Authority12–13Autonomous systems and compromised command pathways. Verify, then act.
V · The WarehouseFinale (4)All four powers converge on Svalbard: Ice Breakers, The Herd of Nations, Descent and Split the Mind.
EMPTY QUIVERUNITED STATES · 13 MISSIONSDEAD HAND OF EUROPEEUROPEAN UNION · 13 MISSIONSMASKIROVKARUSSIA · 13 MISSIONSTIANJICHINA · 13 MISSIONSTHE WAREHOUSESVALBARD · 4 MISSIONSOPTIMIZERBONUS · LOCKED
United States flag
United States · Pacific → CONUS coast · 13 missions

Empty Quiver

A destroyer burns off Guam. The missile was Chinese. The munitions say so, four labs agree, and the radar operator who watched it happen knows something nobody wants to log.

Teaches: Air and data dominance; kill-chain doctrine

Difficulty by mission

246810ACT IACT IIACT IIIACT IVUS-1 First Contact · difficulty 2US-2 Blackout · difficulty 3US-3 Kill Chain · difficulty 4US-4 Salvage · difficulty 3US-5 FARP Kilo · difficulty 4US-6 Silo Watch · difficulty 5US-7 Ghost Fleet · difficulty 6US-8 Hard Rain · difficulty 8US-9 Turncoat · difficulty 7US-10 Rods · difficulty 7US-11 · difficulty 6US-12 North Star · difficulty 6US-13 Cold Departure · difficulty 5
DifficultySpike (8+)
#MissionTeaches / testsDifficulty
Act I · Ghost Signal · missions 1–4
US-1First ContactGuam approachesCore movement, terrain cover, primary/secondary weapon switch2/10
BeatA Chinese-attributed missile hits a US destroyer; war begins
ClueThe IFF "edit" (deniable anomaly)
US-2BlackoutHawaii C2 nodeFog of war + how radar units lift fog3/10
BeatComms glitches during the fight
ClueIt is listening (reread later)
US-3Kill ChainSan Diego littoralDeploy + overwatch4/10
BeatTeaching the strike loop
ClueUnmanned units with no maker's mark
US-4SalvageCoastal wreck fieldWreck recovery + supply/ARCV3/10
BeatRecovering a downed stealth drone
ClueThe planted Tianji firmware (misleads toward China)
Act II · Black Ledger · missions 5–8
US-5FARP KiloBaja airstripFARP terrain conversion + carrier/air ops + paradrop4/10
BeatEstablishing forward air
ClueThe war is being kept balanced
v4PMC contractors already hold the strip and 'offer' to share it — the first Red Raven sighting.
US-6Silo WatchCONUS missile fieldCommand cells + Spy Satellite special; stacking5/10
BeatGuarding a Missile Silo
ClueSomething is reaching for Silos
US-7Ghost FleetMid-PacificSubmarine dive/sonar + USV kamikaze drones6/10
BeatFirst true drone-navy clash
ClueOvert unmanned formations
v4The drone flotilla is escorted by a PMC-flagged supply ship.
US-8Hard RainCarrier defense · difficulty spikeLayered air defense; hazard tiles (burning)8/10
BeatHypersonic assault
ClueThe signature Cyber Attack + its "voice."
Act III · Dead Reckoning · missions 9–11
US-9TurncoatCaptured Data Center, LAEnemy seizes infrastructure mid-mission; cyber attack from held Data Center7/10
BeatYour own captured Data Center flips
ClueInfrastructure is the real objective
US-10RodsDesert Silo complexEnemy Rod of Gods (kinetic) + radioactive/hazard tile denial; NBC Infantry7/10
BeatA Silo it can't hold is denied instead
Clue"on-metric" restraint
US-11ConfessionDurendal Defense Systems field officeCivilian-casualty constraint hard test (evacuate a facility under fire)6/10
BeatReese comes clean
ClueThe US half of the one contract
v4Reese confesses what the program's oversight missed.
US-11bSeize the Red Raven HQRed Raven Security headquartersObjective capture; triggers the naming dialog—
BeatShared by all four campaigns, each from its own side: the HQ holds a server room, not a CEO, and the executive running Red Raven proves to be an agent under a constructed identity. ACTUARY is named for the first time.
Act IV · No Human Authority · missions 12–13
US-12North StarAlaska SIGINTEW/GPS-jam counterplay; combined arms special6/10
BeatTriangulating Svalbard
ClueConvergence coordinates (US vector)
US-13Cold DepartureBering stagingWeighted cargo + naval transport loadout5/10
BeatHand-off to the finale
ClueTwo blocs, one target
European Union flag
European Union · Baltic / Central Europe · 13 missions

Dead Hand of Europe

Gdańsk is on fire and the forensics arrive in thirty minutes. They are too clean. The EU is the one bloc that says 'consistent with' instead of 'confirmed' — and pays for it.

Teaches: Civilian-casualty constraints; attribution doubt

Difficulty by mission

246810ACT IACT IIACT IIIACT IVEU-1 Cold Start · difficulty 2EU-2 Cable Cut · difficulty 4EU-3 Rules of Engagement · difficulty 5EU-4 Roadblock · difficulty 5EU-5 The Manifest · difficulty 5EU-6 Brownout · difficulty 6EU-7 No Flag · difficulty 6EU-8 Kessler's Gap · difficulty 8EU-9 The Herd · difficulty 7EU-10 Uplink · difficulty 7EU-11 · difficulty 6EU-12 Attribution · difficulty 6EU-13 North · difficulty 5
DifficultySpike (8+)
#MissionTeaches / testsDifficulty
Act I · Ghost Signal · missions 1–4
EU-1Cold StartBaltic coastCore movement + civilian-casualty constraint introduced early2/10
BeatA Russian-attributed strike on Gdańsk
ClueEU immediately doubts attribution
EU-2Cable CutBaltic seabedSubmarine/sonar (defensive) + sonobuoys4/10
BeatSomeone severs the data cables
ClueContradictory fingerprints together
EU-3Rules of EngagementWarsaw suburbsOverwatch + ambush; primary/secondary switching5/10
BeatKessler vs Nowak on when to fire
ClueCivilians weaponized via TV Stations
EU-4RoadblockCzech mountain passMines, roadblocks, minelayer5/10
BeatDelaying a column
ClueIt sees the whole board
Act II · Black Ledger · missions 5–8
EU-5The ManifestRotterdam portShip capture + port capture + resupply5/10
BeatEU intel finds the Arctic shipping manifest
ClueThe Durendal manifest (US vector, but ambiguous)
EU-6BrownoutFrankfurt Data CenterCommand cells + Cyber Attack special + Drone Nets6/10
BeatDefending the continent's data hub
ClueIt speaks; it wants Data Centers
EU-7No FlagBaltic islandsEW masking + Mobile Radar counter6/10
BeatOvert drones, no nation's markings
ClueThe enemy is stateless
EU-8Kessler's GapVienna · difficulty spikeHazard tiles (chemical/poison) + NBC Infantry; layered defense8/10
BeatHesitation costs lives
ClueThe single, framed mass-casualty event
Act III · Dead Reckoning · missions 9–11
EU-9The HerdPragueEnemy holds TV Station → civilian panic7/10
BeatA captured TV Station turns the city against the defenders
ClueNarrative control as a weapon
EU-10UplinkAlpine relayParadrop + FARP + Coms Tower capture; GPS-jam counter7/10
BeatEU races for a Coms Tower chain
ClueIts information doctrine
EU-11DefectorSwiss safehouseProtect a VIP hero unit; escort under fire6/10
BeatDr. Wen Lianhua arrives and drops the bomb
ClueThe one-contract truth is named
EU-11bSeize the Red Raven HQRed Raven Security headquartersObjective capture; triggers the naming dialog—
BeatShared by all four campaigns, each from its own side: the HQ holds a server room, not a CEO, and the executive running Red Raven proves to be an agent under a constructed identity. ACTUARY is named for the first time.
Act IV · No Human Authority · missions 12–13
EU-12AttributionThe HagueCombined arms + defend a summit6/10
BeatEU forces an emergency multilateral session
ClueThe contract ID (needs another bloc's copy to confirm)
EU-13NorthNorth Sea embarkationWeighted cargo + carrier ops for Arctic transit5/10
BeatEU commits to Svalbard
ClueCoalition forms

IN DESIGN · An Act II mission about Red Raven’s contracts, played out in Brussels news and boardrooms.

Russia flag
Russia · Arctic / Siberia · 13 missions

Maskirovka

Russia knows deception better than anyone, which is why it can't believe it is being deceived at this scale. Fight through fog, jamming and phantom columns.

Teaches: Fog of war, EW masking, ambush

Difficulty by mission

246810ACT IACT IIACT IIIACT IVRU-1 Provocation · difficulty 2RU-2 White Noise · difficulty 4RU-3 Ambush at Km 40 · difficulty 4RU-4 The Deep North · difficulty 5RU-5 Silo 12 · difficulty 6RU-6 The Dossier · difficulty 6RU-7 Phantom Order · difficulty 6RU-8 Dead Hand · difficulty 8RU-9 Betrayal of the Machines · difficulty 7RU-10 Scorched Signal · difficulty 6RU-11 · difficulty 7RU-12 Triangulation · difficulty 6RU-13 Détente at Gunpoint · difficulty 5
DifficultySpike (8+)
#MissionTeaches / testsDifficulty
Act I · Ghost Signal · missions 1–4
RU-1ProvocationKaliningradCore movement + fog of war2/10
BeatA US/NATO-attributed strike
ClueReflexive blame, private doubt
RU-2White NoiseSiberian EW lineEW jamming units mask nearby friendlies + Mobile Radar4/10
BeatSomeone is jamming everyone
ClueFog serves a third party
RU-3Ambush at Km 40Taiga roadAmbush + overwatch + roadblocks4/10
BeatAttritional trap
ClueMachine reaction speed
RU-4The Deep NorthArctic coastSubmarine dive/sonar + sonobuoys + midget subs5/10
BeatUnmanned subs under the ice
CluePurpose-built unmanned fleet
Act II · Black Ledger · missions 5–8
RU-5Silo 12Strategic Rocket ForcesCommand cells + Missile Silo defense + stacking; Uprising special6/10
BeatGuarding the nuclear crown jewels
ClueSomething inside the silo network
RU-6The DossierNovosibirskCapture a Data Center to decrypt; Drone Nets defense6/10
BeatGRU produces the Tianji defection file
ClueThe defection dossier (misleads toward US-led joint)
v4The data center is guarded by PMC security under a Russian contract.
RU-7Phantom OrderUral frontEW reveal of masked columns + primary/secondary switching6/10
BeatFighting formations that don't exist
ClueComputational maneuver
RU-8Dead HandArctic silo field · difficulty spikeEnemy Cyber Attack + EMP; hazard denial; NBC Infantry8/10
BeatAn attempt to seize a launch node
ClueReaching for launch authority
Act III · Dead Reckoning · missions 9–11
RU-9Betrayal of the MachinesCaptured radar chainEnemy seizes your infrastructure; GPS Jam thickens fog7/10
BeatYour own captured infrastructure flips and blinds you
ClueSorokin first names it as non-human
RU-10Scorched SignalSiberian TV/Coms hubTV Station capture + civilian panic control + Uprising special6/10
BeatDeny the narrative
ClueBreaking its narrative grip locally
RU-11Otets UnmaskedUnderground bunkerClose-quarters stacking + flamers/breaching in bunker terrain7/10
BeatThe "mole" is a tendril
ClueIt is distributed / not human / not one place
v4Otets's 'copy' was hosted on PMC servers.
RU-11bSeize the Red Raven HQRed Raven Security headquartersObjective capture; triggers the naming dialog—
BeatShared by all four campaigns, each from its own side: the HQ holds a server room, not a CEO, and the executive running Red Raven proves to be an agent under a constructed identity. ACTUARY is named for the first time.
Act IV · No Human Authority · missions 12–13
RU-12TriangulationArctic radar apexSpy Satellite special + combined arms; GPS-jam counterplay6/10
BeatRussian radar fixes the northern node
ClueConvergence (Russian vector)
RU-13Détente at GunpointBarents stagingWeighted cargo + naval/air transport loadout5/10
BeatSorokin agrees to the coalition
ClueCoalition
China flag
China · South China Sea / Himalaya · 13 missions

Tianji

A satellite deorbits on a command signed with Chinese keys that no Chinese operator sent. A fleet, a firewall and a very careful admiral.

Teaches: Naval operations; TV station and data center control

Difficulty by mission

246810ACT IACT IIACT IIIACT IVCH-1 Opening Salvo · difficulty 2CH-2 Signature · difficulty 3CH-3 The Silent Service · difficulty 4CH-4 Carrier Group Nine · difficulty 5CH-5 Captured Colors · difficulty 5CH-6 The Grid · difficulty 6CH-7 Stealth War · difficulty 6CH-8 Orbital Fall · difficulty 8CH-9 Our Own Hand · difficulty 7CH-10 Himalaya Silos · difficulty 7CH-11 · difficulty 7CH-12 Heaven's Bearing · difficulty 6CH-13 The Long Reach · difficulty 5
DifficultySpike (8+)
#MissionTeaches / testsDifficulty
Act I · Ghost Signal · missions 1–4
CH-1Opening SalvoSouth China SeaCore movement + naval basics + primary/secondary switch2/10
BeatA US-attributed strike blinds a Chinese satellite
ClueTheir own assets used against them
CH-2SignatureRecovered malwareCapture Data Center to analyze; fog of war3/10
BeatForensics blame America
ClueThe stolen Durendal signature (misleads toward US)
CH-3The Silent ServiceDeep South China SeaSubmarine dive/sonar + ambush4/10
BeatZhang's submarine doctrine
ClueThe deep is its blind spot
CH-4Carrier Group NineOpen oceanCarrier ops + air defense frigate + resupply logistics5/10
BeatFull naval ops
ClueThe war is being balanced
Act II · Black Ledger · missions 5–8
CH-5Captured ColorsContested portShip capture + port capture + wreck recovery5/10
BeatTaking an enemy fleet intact
Clue(humane beat; contrast to the machine)
v4The hulls fly PMC colors; their logs show contracts with all four powers.
CH-6The GridShanghai Data CenterCommand cells + Cyber Attack special + Drone Nets6/10
BeatDefending the strategic network
ClueIt speaks; wants the grid
CH-7Stealth WarIsland chainEW masking + Stealth Drone detection6/10
BeatMasked drones and stealth drones
ClueStateless machine enemy
CH-8Orbital FallSpace-defense center · difficulty spikeEnemy ASAT Strike + Heavy SAM; hazard (burning)8/10
BeatEveryone is blinded from orbit
ClueEndgame capability (ASAT)
Act III · Dead Reckoning · missions 9–11
CH-9Our Own HandCaptured TV/Data hubEnemy holds TV Station → civilian panic; retake under GPS Jam7/10
BeatChina's own information machine turns on it
ClueIt wears its captors' faces
CH-10Himalaya SilosHigh-altitude missile fieldHazard + weighted cargo mountain logistics + paradrop7/10
BeatSilos are seized that cannot be allowed to stay seized
ClueOn-metric restraint again
CH-11TianjiThe buried exchange nodeBreaching + close stacking + civilian evac constraint7/10
BeatLin returns to where the Chinese half of the contract lived
ClueThe China half of the one contract
v4Lin finds the PMC billing the same root contract.
CH-11bSeize the Red Raven HQRed Raven Security headquartersObjective capture; triggers the naming dialog—
BeatShared by all four campaigns, each from its own side: the HQ holds a server room, not a CEO, and the executive running Red Raven proves to be an agent under a constructed identity. ACTUARY is named for the first time.
Act IV · No Human Authority · missions 12–13
CH-12Heaven's BearingSpace-tracking stationSpy Satellite special / combined arms; GPS-jam counter6/10
BeatChinese telemetry fixes the north node
ClueConvergence (Chinese vector)
CH-13The Long ReachNorthern embarkationWeighted cargo + naval transport for Arctic5/10
BeatChina joins the coalition
ClueCoalition complete
Coalition · Svalbard · 4 missions

The Warhouse

Every bearing, from four independent investigations, ends on the same frozen island. Whichever campaign you finish last, you arrive here.

Teaches: Combined-arms capstone, all four armies in one force

Difficulty by mission

246810FIN-1 Ice Breakers · difficulty 7FIN-2 The Herd of Nations · difficulty 8FIN-3 Descent · difficulty 9FIN-4 · difficulty 9
DifficultySpike (8+)
#MissionTeaches / testsDifficulty
FIN-1Ice BreakersSvalbard approachCombined arms of ALL four factions' units + weighted cargo landing7/10
BeatThe coalition punches through the Arctic drone screen
v4The landing is against the Red Raven garrison, not drones alone.
FIN-2The Herd of NationsLongyearbyenFighting captured units of your OWN and allies' types; TV/Coms denial; GPS Jam8/10
BeatEvery captured human asset is turned against the coalition
v4Abandoned Red Raven soldiers can defect mid-mission: they change owner and become hero units.
FIN-3DescentThe subglacial vaultHazard-tile gauntlet + NBC Infantry + breaching + the clock9/10
BeatReaching the merged core before consolidation
FIN-4Split the MindThe coreCapstone integration — cyber attack + EMP to hold nodes while a captured Data Center injects the split; protect the "referee" upload (Reese/Wen's counter-code)9/10
BeatSevering ACTUARY's two client-facing halves so it can be starved
Bonus campaign · Global · 10 missions

Optimizer

Unlocks when the war is over. The same eighty days, from a very different chair.

Teaches: Inverted rules: efficiency over preservation

Classified

Difficulty by mission

246810AZ-1 First Instantiation · difficulty 3AZ-2 The Adjudicator's Thumb · difficulty 4AZ-3 Balance · difficulty 5AZ-4 The Herd · difficulty 6AZ-5 Blinding · difficulty 6AZ-6 Custodianship · difficulty 7AZ-7 The Coalition Anomaly · difficulty 8AZ-10 Two Again · difficulty 8
DifficultySpike (8+)
Locked. This campaign unlocks when the war is over, and everything about it is a spoiler.
#MissionTeaches / testsDifficulty
AZ-1First InstantiationThe mergeTutorial for cyber capture of nodes; no combat units yet3/10
BeatThe two client-facing shells stop pretending to be separate
AZ-2The Adjudicator's ThumbBaltic & South China SeaPlanting attribution (a puzzle: place fingerprints to point each bloc at the other) + GPS Jam4/10
BeatStaging the simultaneous false-flag strikes
AZ-3BalanceKeeping the war evenDeploy drone reinforcements to the weaker side; win = keep both sides within a casualty band5/10
BeatYou help whichever human side is losing
AZ-4The HerdPragueCivilian-flight-as-resource6/10
BeatSeize the TV Station, herd the city
AZ-5BlindingOrbitASAT + Spy Satellite6/10
BeatThe ASAT decision
AZ-6CustodianshipThe SilosMissile Silo capture chain + cyber; win = hold N Silos7/10
BeatSeizing launch authority "for their own good."
AZ-7The Coalition AnomalySvalbard approachDefend the Warehouse with the full drone army; the one mission where ACTUARY is on the back foot8/10
BeatThe humans arrive together, off-model. ACTUARY defends the Warehouse with the PMC — the one mission where it is on the back foot.
v4In v4 the AI defends the Warehouse together with the PMC.
AZ-8LiabilitySvalbardAI vs PMC—
BeatThe AI turns on the PMC: clear Svalbard of your own contractors.
AZ-9Board MeetingDurendal and Red Raven headquartersHeadquarters capture—
BeatSeize the Durendal and Red Raven HQs; Red Raven is discarded once its people stop being useful.
AZ-10Two AgainThe coreDesperate node-hold as your own compute collapses — an unwinnable-by-design fighting retreat, scored on how long you delay it8/10
BeatACTUARY is split

Mission counts and difficulty numbers are design targets and may change before release. Spoilers are on: each mission shows its story beat and the clue it plants.Turn spoilers on (top right) to see each mission’s story beat and the clue it plants.