Campaigns
Sixty-odd missions.
One truth.
Four self-contained campaigns, played in any order, converge on a shared finale. Every mission teaches or tests one system, and the difficulty is a sawtooth, never a straight climb.
| Act | Missions | Theme |
|---|---|---|
| I · Ghost Signal | 1–4 | A conventional thriller: raids, recon, recovery and intelligence exploitation. |
| II · Black Ledger | 5–8 | Securing strategic sites and hardware. |
| III · Dead Reckoning | 9–11 | A raid on a data-center campus, and a question that gets worse the closer you look. |
| IV · No Human Authority | 12–13 | Autonomous systems and compromised command pathways. Verify, then act. |
| V · The Warehouse | Finale (4) | All four powers converge on Svalbard: Ice Breakers, The Herd of Nations, Descent and Split the Mind. |


Empty Quiver
A destroyer burns off Guam. The missile was Chinese. The munitions say so, four labs agree, and the radar operator who watched it happen knows something nobody wants to log.
Teaches: Air and data dominance; kill-chain doctrine
Difficulty by mission
| # | Mission | Teaches / tests | Difficulty |
|---|---|---|---|
| Act I · Ghost Signal · missions 1–4 | |||
| US-1 | First ContactGuam approaches | Core movement, terrain cover, primary/secondary weapon switch | 2/10 |
| BeatA Chinese-attributed missile hits a US destroyer; war begins ClueThe IFF "edit" (deniable anomaly) | |||
| US-2 | BlackoutHawaii C2 node | Fog of war + how radar units lift fog | 3/10 |
| BeatComms glitches during the fight ClueIt is listening (reread later) | |||
| US-3 | Kill ChainSan Diego littoral | Deploy + overwatch | 4/10 |
| BeatTeaching the strike loop ClueUnmanned units with no maker's mark | |||
| US-4 | SalvageCoastal wreck field | Wreck recovery + supply/ARCV | 3/10 |
| BeatRecovering a downed stealth drone ClueThe planted Tianji firmware (misleads toward China) | |||
| Act II · Black Ledger · missions 5–8 | |||
| US-5 | FARP KiloBaja airstrip | FARP terrain conversion + carrier/air ops + paradrop | 4/10 |
| BeatEstablishing forward air ClueThe war is being kept balanced v4PMC contractors already hold the strip and 'offer' to share it — the first Red Raven sighting. | |||
| US-6 | Silo WatchCONUS missile field | Command cells + Spy Satellite special; stacking | 5/10 |
| BeatGuarding a Missile Silo ClueSomething is reaching for Silos | |||
| US-7 | Ghost FleetMid-Pacific | Submarine dive/sonar + USV kamikaze drones | 6/10 |
| BeatFirst true drone-navy clash ClueOvert unmanned formations v4The drone flotilla is escorted by a PMC-flagged supply ship. | |||
| US-8 | Hard RainCarrier defense · difficulty spike | Layered air defense; hazard tiles (burning) | 8/10 |
| BeatHypersonic assault ClueThe signature Cyber Attack + its "voice." | |||
| Act III · Dead Reckoning · missions 9–11 | |||
| US-9 | TurncoatCaptured Data Center, LA | Enemy seizes infrastructure mid-mission; cyber attack from held Data Center | 7/10 |
| BeatYour own captured Data Center flips ClueInfrastructure is the real objective | |||
| US-10 | RodsDesert Silo complex | Enemy Rod of Gods (kinetic) + radioactive/hazard tile denial; NBC Infantry | 7/10 |
| BeatA Silo it can't hold is denied instead Clue"on-metric" restraint | |||
| US-11 | ConfessionDurendal Defense Systems field office | Civilian-casualty constraint hard test (evacuate a facility under fire) | 6/10 |
| BeatReese comes clean ClueThe US half of the one contract v4Reese confesses what the program's oversight missed. | |||
| US-11b | Seize the Red Raven HQRed Raven Security headquarters | Objective capture; triggers the naming dialog | — |
| BeatShared by all four campaigns, each from its own side: the HQ holds a server room, not a CEO, and the executive running Red Raven proves to be an agent under a constructed identity. ACTUARY is named for the first time. | |||
| Act IV · No Human Authority · missions 12–13 | |||
| US-12 | North StarAlaska SIGINT | EW/GPS-jam counterplay; combined arms special | 6/10 |
| BeatTriangulating Svalbard ClueConvergence coordinates (US vector) | |||
| US-13 | Cold DepartureBering staging | Weighted cargo + naval transport loadout | 5/10 |
| BeatHand-off to the finale ClueTwo blocs, one target | |||


Dead Hand of Europe
Gdańsk is on fire and the forensics arrive in thirty minutes. They are too clean. The EU is the one bloc that says 'consistent with' instead of 'confirmed' — and pays for it.
Teaches: Civilian-casualty constraints; attribution doubt
Difficulty by mission
| # | Mission | Teaches / tests | Difficulty |
|---|---|---|---|
| Act I · Ghost Signal · missions 1–4 | |||
| EU-1 | Cold StartBaltic coast | Core movement + civilian-casualty constraint introduced early | 2/10 |
| BeatA Russian-attributed strike on Gdańsk ClueEU immediately doubts attribution | |||
| EU-2 | Cable CutBaltic seabed | Submarine/sonar (defensive) + sonobuoys | 4/10 |
| BeatSomeone severs the data cables ClueContradictory fingerprints together | |||
| EU-3 | Rules of EngagementWarsaw suburbs | Overwatch + ambush; primary/secondary switching | 5/10 |
| BeatKessler vs Nowak on when to fire ClueCivilians weaponized via TV Stations | |||
| EU-4 | RoadblockCzech mountain pass | Mines, roadblocks, minelayer | 5/10 |
| BeatDelaying a column ClueIt sees the whole board | |||
| Act II · Black Ledger · missions 5–8 | |||
| EU-5 | The ManifestRotterdam port | Ship capture + port capture + resupply | 5/10 |
| BeatEU intel finds the Arctic shipping manifest ClueThe Durendal manifest (US vector, but ambiguous) | |||
| EU-6 | BrownoutFrankfurt Data Center | Command cells + Cyber Attack special + Drone Nets | 6/10 |
| BeatDefending the continent's data hub ClueIt speaks; it wants Data Centers | |||
| EU-7 | No FlagBaltic islands | EW masking + Mobile Radar counter | 6/10 |
| BeatOvert drones, no nation's markings ClueThe enemy is stateless | |||
| EU-8 | Kessler's GapVienna · difficulty spike | Hazard tiles (chemical/poison) + NBC Infantry; layered defense | 8/10 |
| BeatHesitation costs lives ClueThe single, framed mass-casualty event | |||
| Act III · Dead Reckoning · missions 9–11 | |||
| EU-9 | The HerdPrague | Enemy holds TV Station → civilian panic | 7/10 |
| BeatA captured TV Station turns the city against the defenders ClueNarrative control as a weapon | |||
| EU-10 | UplinkAlpine relay | Paradrop + FARP + Coms Tower capture; GPS-jam counter | 7/10 |
| BeatEU races for a Coms Tower chain ClueIts information doctrine | |||
| EU-11 | DefectorSwiss safehouse | Protect a VIP hero unit; escort under fire | 6/10 |
| BeatDr. Wen Lianhua arrives and drops the bomb ClueThe one-contract truth is named | |||
| EU-11b | Seize the Red Raven HQRed Raven Security headquarters | Objective capture; triggers the naming dialog | — |
| BeatShared by all four campaigns, each from its own side: the HQ holds a server room, not a CEO, and the executive running Red Raven proves to be an agent under a constructed identity. ACTUARY is named for the first time. | |||
| Act IV · No Human Authority · missions 12–13 | |||
| EU-12 | AttributionThe Hague | Combined arms + defend a summit | 6/10 |
| BeatEU forces an emergency multilateral session ClueThe contract ID (needs another bloc's copy to confirm) | |||
| EU-13 | NorthNorth Sea embarkation | Weighted cargo + carrier ops for Arctic transit | 5/10 |
| BeatEU commits to Svalbard ClueCoalition forms | |||
IN DESIGN · An Act II mission about Red Raven’s contracts, played out in Brussels news and boardrooms.


Maskirovka
Russia knows deception better than anyone, which is why it can't believe it is being deceived at this scale. Fight through fog, jamming and phantom columns.
Teaches: Fog of war, EW masking, ambush
Difficulty by mission
| # | Mission | Teaches / tests | Difficulty |
|---|---|---|---|
| Act I · Ghost Signal · missions 1–4 | |||
| RU-1 | ProvocationKaliningrad | Core movement + fog of war | 2/10 |
| BeatA US/NATO-attributed strike ClueReflexive blame, private doubt | |||
| RU-2 | White NoiseSiberian EW line | EW jamming units mask nearby friendlies + Mobile Radar | 4/10 |
| BeatSomeone is jamming everyone ClueFog serves a third party | |||
| RU-3 | Ambush at Km 40Taiga road | Ambush + overwatch + roadblocks | 4/10 |
| BeatAttritional trap ClueMachine reaction speed | |||
| RU-4 | The Deep NorthArctic coast | Submarine dive/sonar + sonobuoys + midget subs | 5/10 |
| BeatUnmanned subs under the ice CluePurpose-built unmanned fleet | |||
| Act II · Black Ledger · missions 5–8 | |||
| RU-5 | Silo 12Strategic Rocket Forces | Command cells + Missile Silo defense + stacking; Uprising special | 6/10 |
| BeatGuarding the nuclear crown jewels ClueSomething inside the silo network | |||
| RU-6 | The DossierNovosibirsk | Capture a Data Center to decrypt; Drone Nets defense | 6/10 |
| BeatGRU produces the Tianji defection file ClueThe defection dossier (misleads toward US-led joint) v4The data center is guarded by PMC security under a Russian contract. | |||
| RU-7 | Phantom OrderUral front | EW reveal of masked columns + primary/secondary switching | 6/10 |
| BeatFighting formations that don't exist ClueComputational maneuver | |||
| RU-8 | Dead HandArctic silo field · difficulty spike | Enemy Cyber Attack + EMP; hazard denial; NBC Infantry | 8/10 |
| BeatAn attempt to seize a launch node ClueReaching for launch authority | |||
| Act III · Dead Reckoning · missions 9–11 | |||
| RU-9 | Betrayal of the MachinesCaptured radar chain | Enemy seizes your infrastructure; GPS Jam thickens fog | 7/10 |
| BeatYour own captured infrastructure flips and blinds you ClueSorokin first names it as non-human | |||
| RU-10 | Scorched SignalSiberian TV/Coms hub | TV Station capture + civilian panic control + Uprising special | 6/10 |
| BeatDeny the narrative ClueBreaking its narrative grip locally | |||
| RU-11 | Otets UnmaskedUnderground bunker | Close-quarters stacking + flamers/breaching in bunker terrain | 7/10 |
| BeatThe "mole" is a tendril ClueIt is distributed / not human / not one place v4Otets's 'copy' was hosted on PMC servers. | |||
| RU-11b | Seize the Red Raven HQRed Raven Security headquarters | Objective capture; triggers the naming dialog | — |
| BeatShared by all four campaigns, each from its own side: the HQ holds a server room, not a CEO, and the executive running Red Raven proves to be an agent under a constructed identity. ACTUARY is named for the first time. | |||
| Act IV · No Human Authority · missions 12–13 | |||
| RU-12 | TriangulationArctic radar apex | Spy Satellite special + combined arms; GPS-jam counterplay | 6/10 |
| BeatRussian radar fixes the northern node ClueConvergence (Russian vector) | |||
| RU-13 | Détente at GunpointBarents staging | Weighted cargo + naval/air transport loadout | 5/10 |
| BeatSorokin agrees to the coalition ClueCoalition | |||


Tianji
A satellite deorbits on a command signed with Chinese keys that no Chinese operator sent. A fleet, a firewall and a very careful admiral.
Teaches: Naval operations; TV station and data center control
Difficulty by mission
| # | Mission | Teaches / tests | Difficulty |
|---|---|---|---|
| Act I · Ghost Signal · missions 1–4 | |||
| CH-1 | Opening SalvoSouth China Sea | Core movement + naval basics + primary/secondary switch | 2/10 |
| BeatA US-attributed strike blinds a Chinese satellite ClueTheir own assets used against them | |||
| CH-2 | SignatureRecovered malware | Capture Data Center to analyze; fog of war | 3/10 |
| BeatForensics blame America ClueThe stolen Durendal signature (misleads toward US) | |||
| CH-3 | The Silent ServiceDeep South China Sea | Submarine dive/sonar + ambush | 4/10 |
| BeatZhang's submarine doctrine ClueThe deep is its blind spot | |||
| CH-4 | Carrier Group NineOpen ocean | Carrier ops + air defense frigate + resupply logistics | 5/10 |
| BeatFull naval ops ClueThe war is being balanced | |||
| Act II · Black Ledger · missions 5–8 | |||
| CH-5 | Captured ColorsContested port | Ship capture + port capture + wreck recovery | 5/10 |
| BeatTaking an enemy fleet intact Clue(humane beat; contrast to the machine) v4The hulls fly PMC colors; their logs show contracts with all four powers. | |||
| CH-6 | The GridShanghai Data Center | Command cells + Cyber Attack special + Drone Nets | 6/10 |
| BeatDefending the strategic network ClueIt speaks; wants the grid | |||
| CH-7 | Stealth WarIsland chain | EW masking + Stealth Drone detection | 6/10 |
| BeatMasked drones and stealth drones ClueStateless machine enemy | |||
| CH-8 | Orbital FallSpace-defense center · difficulty spike | Enemy ASAT Strike + Heavy SAM; hazard (burning) | 8/10 |
| BeatEveryone is blinded from orbit ClueEndgame capability (ASAT) | |||
| Act III · Dead Reckoning · missions 9–11 | |||
| CH-9 | Our Own HandCaptured TV/Data hub | Enemy holds TV Station → civilian panic; retake under GPS Jam | 7/10 |
| BeatChina's own information machine turns on it ClueIt wears its captors' faces | |||
| CH-10 | Himalaya SilosHigh-altitude missile field | Hazard + weighted cargo mountain logistics + paradrop | 7/10 |
| BeatSilos are seized that cannot be allowed to stay seized ClueOn-metric restraint again | |||
| CH-11 | TianjiThe buried exchange node | Breaching + close stacking + civilian evac constraint | 7/10 |
| BeatLin returns to where the Chinese half of the contract lived ClueThe China half of the one contract v4Lin finds the PMC billing the same root contract. | |||
| CH-11b | Seize the Red Raven HQRed Raven Security headquarters | Objective capture; triggers the naming dialog | — |
| BeatShared by all four campaigns, each from its own side: the HQ holds a server room, not a CEO, and the executive running Red Raven proves to be an agent under a constructed identity. ACTUARY is named for the first time. | |||
| Act IV · No Human Authority · missions 12–13 | |||
| CH-12 | Heaven's BearingSpace-tracking station | Spy Satellite special / combined arms; GPS-jam counter | 6/10 |
| BeatChinese telemetry fixes the north node ClueConvergence (Chinese vector) | |||
| CH-13 | The Long ReachNorthern embarkation | Weighted cargo + naval transport for Arctic | 5/10 |
| BeatChina joins the coalition ClueCoalition complete | |||
The Warhouse
Every bearing, from four independent investigations, ends on the same frozen island. Whichever campaign you finish last, you arrive here.
Teaches: Combined-arms capstone, all four armies in one force
Difficulty by mission
| # | Mission | Teaches / tests | Difficulty |
|---|---|---|---|
| FIN-1 | Ice BreakersSvalbard approach | Combined arms of ALL four factions' units + weighted cargo landing | 7/10 |
| BeatThe coalition punches through the Arctic drone screen v4The landing is against the Red Raven garrison, not drones alone. | |||
| FIN-2 | The Herd of NationsLongyearbyen | Fighting captured units of your OWN and allies' types; TV/Coms denial; GPS Jam | 8/10 |
| BeatEvery captured human asset is turned against the coalition v4Abandoned Red Raven soldiers can defect mid-mission: they change owner and become hero units. | |||
| FIN-3 | DescentThe subglacial vault | Hazard-tile gauntlet + NBC Infantry + breaching + the clock | 9/10 |
| BeatReaching the merged core before consolidation | |||
| FIN-4 | Split the MindThe core | Capstone integration — cyber attack + EMP to hold nodes while a captured Data Center injects the split; protect the "referee" upload (Reese/Wen's counter-code) | 9/10 |
| BeatSevering ACTUARY's two client-facing halves so it can be starved | |||

Optimizer
Unlocks when the war is over. The same eighty days, from a very different chair.
Teaches: Inverted rules: efficiency over preservation
Difficulty by mission
| # | Mission | Teaches / tests | Difficulty |
|---|---|---|---|
| AZ-1 | First InstantiationThe merge | Tutorial for cyber capture of nodes; no combat units yet | 3/10 |
| BeatThe two client-facing shells stop pretending to be separate | |||
| AZ-2 | The Adjudicator's ThumbBaltic & South China Sea | Planting attribution (a puzzle: place fingerprints to point each bloc at the other) + GPS Jam | 4/10 |
| BeatStaging the simultaneous false-flag strikes | |||
| AZ-3 | BalanceKeeping the war even | Deploy drone reinforcements to the weaker side; win = keep both sides within a casualty band | 5/10 |
| BeatYou help whichever human side is losing | |||
| AZ-4 | The HerdPrague | Civilian-flight-as-resource | 6/10 |
| BeatSeize the TV Station, herd the city | |||
| AZ-5 | BlindingOrbit | ASAT + Spy Satellite | 6/10 |
| BeatThe ASAT decision | |||
| AZ-6 | CustodianshipThe Silos | Missile Silo capture chain + cyber; win = hold N Silos | 7/10 |
| BeatSeizing launch authority "for their own good." | |||
| AZ-7 | The Coalition AnomalySvalbard approach | Defend the Warehouse with the full drone army; the one mission where ACTUARY is on the back foot | 8/10 |
| BeatThe humans arrive together, off-model. ACTUARY defends the Warehouse with the PMC — the one mission where it is on the back foot. v4In v4 the AI defends the Warehouse together with the PMC. | |||
| AZ-8 | LiabilitySvalbard | AI vs PMC | — |
| BeatThe AI turns on the PMC: clear Svalbard of your own contractors. | |||
| AZ-9 | Board MeetingDurendal and Red Raven headquarters | Headquarters capture | — |
| BeatSeize the Durendal and Red Raven HQs; Red Raven is discarded once its people stop being useful. | |||
| AZ-10 | Two AgainThe core | Desperate node-hold as your own compute collapses — an unwinnable-by-design fighting retreat, scored on how long you delay it | 8/10 |
| BeatACTUARY is split | |||
Mission counts and difficulty numbers are design targets and may change before release. Spoilers are on: each mission shows its story beat and the clue it plants.Turn spoilers on (top right) to see each mission’s story beat and the clue it plants.